B.Voc. in Animation & Visual Effects
(36 Months)
Learn from Professionals
This comprehensive degree program covers a broad spectrum of
art, design, and digital media skills. Students learn
illustration, 3D modeling, rigging, animation, dynamics, and
advanced visual effects using industry-standard software such
as Maya, Z-Brush, Houdini, and more. The curriculum equips
students with the knowledge and tools to excel in the world of
digital media and visual effects production.
Become a professional artist
This comprehensive degree program covers a broad spectrum of
art, design, and digital media skills. Students learn
illustration, 3D modeling, rigging, animation, dynamics, and
advanced visual effects using industry-standard software such
as Maya, Z-Brush, Houdini, and more. The curriculum equips
students with the knowledge and tools to excel in the world of
digital media and visual effects production.
Be Industry Ready
Upon completing this comprehensive program, students will be
industry-ready by mastering essential art and design
principles, 3D digital art, and advanced animation techniques.
They will gain proficiency in Maya for modeling, texturing,
rigging, and animation, alongside skills in dynamics, motion
graphics, and visual effects. The curriculum's practical
projects and hands-on experience ensure students are
well-equipped to tackle real-world challenges in the animation
and VFX industries.
Program Highlights:
- Covers essential skills from basics to advanced techniques.
- Practical projects with industry-standard software.
- Sequential learning from fundamentals to advanced visual effects.
- Learn from experienced professionals in the animation industry.
- Graduates prepared with competitive skills and strong portfolios.
- Advanced compositing, tracking, and procedural effects mastery.
- ✓ Preface
- ✓ Sketching
- ✓ Color Theory
- ✓ Story
- ✓ Character Design
- ✓ Digital Illustration
- ✓ Storyboard
- ✓ Computer Graphics
- ✓ Video & Audio Editing
Modelling by using Maya
- ✓ Surface
- ✓ Game Props modeling
- ✓ Character Modelling
Texturing (Maya)
Advance Modeling & Sculpting
- ✓ Overview
- ✓ Biped anatomy
- ✓ Quadruped anatomy
- ✓ Character design - Anthropomorphic
Realistic Character Modeling and Texturing
- ✓ Create new texture
- ✓ Cartoon Texture
- ✓ Realistic character texture paint
Lighting
- ✓ Maya Lighting - Introduction
- ✓ Lighting Foundation
3D Character Animation
- ✓ Animation workflow
- ✓ Animation principles
- ✓ Body mechanics
- ✓ Facial expressions
Rigging: Maya
- ✓ Connections
- ✓ Deformers
- ✓ Skeleton
- ✓ Skinning
Advance Character Animation
- ✓ Character Interaction
- ✓ Quadruped Character Animation
- ✓ Character balance
- ✓ Prop animation
- ✓ Animation layers
Dynamics
- ✓ Particles & Emitter
- ✓ Fluid Effect
- ✓ Soft Body
- ✓ Rigid Body
- ✓ MASH
MAYA Byfrost
- ✓ Introduction
- ✓ Diverso system
- ✓ Hybrido
Technical Animation
- ✓ nHair
- ✓ nCloth
- ✓ nParticles
- ✓ Xgen plugin
- ✓ Bullet
Digital Compositing - 1
- ✓ Visual effects introduction
- ✓ Workflow of motion graphics
- ✓ Compositing
- ✓ Rendering
3D Animation Application
- ✓ Working with 3D object
- ✓ Creating 3D object, Materials
- ✓ Integrating with After Effects
- ✓ Animation Engine
Advanced Lighting
- ✓ Fundamental of Lighting Design
- ✓ Basic of Shading
- ✓ Practical Use of Shaders
Digital Compositing - 2
- ✓ Interface
- ✓ Rotoscopy
- ✓ Render Passes
- ✓ Chroma Removal
- ✓ Wire Removal
- ✓ Set Extension
- ✓ CG Lighting
- ✓ Lighting Environments and Architecture
- ✓ Camera Projection
- ✓ Render passes & Relighting
- ✓ Particles
- ✓ Camera Projection
- ✓ Tracking
- ✓ 3D Integration
- ✓ Render Passes
- ✓ Clean-up basic
Digital Compositing - 3
- ✓ Rules for the Rotoscopy.
- ✓ Moving cloth slow motion
- ✓ Hairs and cloth
- ✓ Animal fur in motion
- ✓ Roto using IK
- ✓ Planner tracker
Digital Tracking
- ✓ POP Solver
- ✓ Flip Solver
- ✓ Ocean Solver
- ✓ Introduction to AR & VR through ZICA APP
Advanced Effects
- ✓ Procedural System
- ✓ Pyro FX
- ✓ POP Solver
- ✓ Flip Solver
- ✓ Vellum Solver
- ✓ Voronoi Solver
- ✓ Ocean Solver
Career Avenues
After successful completion of the said program, a student is eligible for following job categories.
- ► Product Designer
- ► Texture Artist
- ► Lighting Technician
- ► Character Rigger
- ► Character Animator
- ► Roto Artist
- ► Matchmover
- ► Matte Painter
- ► Pipeline TD
- ► VFX Producer
- ► CG Supervisor
- ► VFX Supervisor
- ► Compositing Artist
- ► Effects Animator
- ► Render Wrangler
- ► Tracking Artist